﻿namespace SmartDeviceProject1.Controls
{
    partial class AchievementPanel
    {
        /// <summary> 
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary> 
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Component Designer generated code

        /// <summary> 
        /// Required method for Designer support - do not modify 
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.progressBar2 = new Bornander.UI.ProgressBar.ProgressBar();
            this.progressBar3 = new Bornander.UI.ProgressBar.ProgressBar();
            this.progressBar4 = new Bornander.UI.ProgressBar.ProgressBar();
            this.progressBar5 = new Bornander.UI.ProgressBar.ProgressBar();
            this.progressBar6 = new Bornander.UI.ProgressBar.ProgressBar();
            this.progressBar7 = new Bornander.UI.ProgressBar.ProgressBar();
            this.progressBar8 = new Bornander.UI.ProgressBar.ProgressBar();
            this.progressBar9 = new Bornander.UI.ProgressBar.ProgressBar();
            this.progressBar1 = new Bornander.UI.ProgressBar.ProgressBar();
            this.progressBar10 = new System.Windows.Forms.ProgressBar();
            this.SuspendLayout();
            // 
            // progressBar2
            // 
            this.progressBar2.Location = new System.Drawing.Point(9, 36);
            this.progressBar2.Name = "progressBar2";
            this.progressBar2.Size = new System.Drawing.Size(224, 27);
            // 
            // progressBar3
            // 
            this.progressBar3.Location = new System.Drawing.Point(9, 69);
            this.progressBar3.Name = "progressBar3";
            this.progressBar3.Size = new System.Drawing.Size(224, 27);
            // 
            // progressBar4
            // 
            this.progressBar4.Location = new System.Drawing.Point(9, 102);
            this.progressBar4.Name = "progressBar4";
            this.progressBar4.Size = new System.Drawing.Size(224, 27);
            this.progressBar4.Value = 15;
            // 
            // progressBar5
            // 
            this.progressBar5.Location = new System.Drawing.Point(9, 135);
            this.progressBar5.Name = "progressBar5";
            this.progressBar5.Size = new System.Drawing.Size(224, 27);
            // 
            // progressBar6
            // 
            this.progressBar6.Location = new System.Drawing.Point(9, 168);
            this.progressBar6.Name = "progressBar6";
            this.progressBar6.Size = new System.Drawing.Size(224, 27);
            // 
            // progressBar7
            // 
            this.progressBar7.Location = new System.Drawing.Point(9, 201);
            this.progressBar7.Name = "progressBar7";
            this.progressBar7.Size = new System.Drawing.Size(224, 27);
            // 
            // progressBar8
            // 
            this.progressBar8.Location = new System.Drawing.Point(9, 234);
            this.progressBar8.Name = "progressBar8";
            this.progressBar8.Size = new System.Drawing.Size(224, 27);
            // 
            // progressBar9
            // 
            this.progressBar9.Location = new System.Drawing.Point(9, 267);
            this.progressBar9.Name = "progressBar9";
            this.progressBar9.Size = new System.Drawing.Size(224, 27);
            // 
            // progressBar1
            // 
            this.progressBar1.Location = new System.Drawing.Point(9, 3);
            this.progressBar1.Name = "progressBar1";
            this.progressBar1.Size = new System.Drawing.Size(224, 27);
            // 
            // progressBar10
            // 
            this.progressBar10.Location = new System.Drawing.Point(9, 301);
            this.progressBar10.Name = "progressBar10";
            this.progressBar10.Size = new System.Drawing.Size(224, 20);
            // 
            // AchievementPanel
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
            this.Controls.Add(this.progressBar10);
            this.Controls.Add(this.progressBar2);
            this.Controls.Add(this.progressBar3);
            this.Controls.Add(this.progressBar4);
            this.Controls.Add(this.progressBar5);
            this.Controls.Add(this.progressBar6);
            this.Controls.Add(this.progressBar7);
            this.Controls.Add(this.progressBar8);
            this.Controls.Add(this.progressBar9);
            this.Controls.Add(this.progressBar1);
            this.Name = "AchievementPanel";
            this.Size = new System.Drawing.Size(243, 337);
            this.ResumeLayout(false);

        }

        #endregion

        private Bornander.UI.ProgressBar.ProgressBar progressBar1;
        private Bornander.UI.ProgressBar.ProgressBar progressBar2;
        private Bornander.UI.ProgressBar.ProgressBar progressBar3;
        private Bornander.UI.ProgressBar.ProgressBar progressBar4;
        private Bornander.UI.ProgressBar.ProgressBar progressBar5;
        private Bornander.UI.ProgressBar.ProgressBar progressBar6;
        private Bornander.UI.ProgressBar.ProgressBar progressBar7;
        private Bornander.UI.ProgressBar.ProgressBar progressBar8;
        private Bornander.UI.ProgressBar.ProgressBar progressBar9;
        private System.Windows.Forms.ProgressBar progressBar10;
    }
}
